A GAME DESIGNED & LAUNCHED FOR KIDS WITH CEREBRAL PALSY. 

Reaching out to the bubbles and touching the screen to pop them helps improving the physical mobility and body-mind coordination.


RESOURCES ON WEB

🔗 National Library of Medicine;
🔗 Kennedy Kriger Institute;
ROLE

Lead Product + Visual Designer 

TEAM

Nick Maritato, Product Manager and the brilliant Developers and Data Analysts in PediaCORE team

DURATION
6 months







IMPACT


💎️ The Redesign of this game saw an increase of the kids engagement level by 50%
(data tracked by PediCORE)








HOME SCREEN


Categorizing sub menus into the collapse menu to clear space and to improve focus.








GAME SET-UP


A real time generator window to show the bubble accurately as the parameters change.

 






ADDING OBSTACLES TO INCREASE DIFFICULT LEVEL


Intuitive interactions to help Physical Therapists edit the play area by adding obstacles and grids.








OLD VS NEW DESIGNS︎︎︎




Grouping individual features/options to clear space and create focal points on the screen







Grouping individual features/options to clear space and create focal points on the screen







Switching Toggle for a simple Drag & Drop Interaction








Rewards weren’t motivating enough. A star for every 5 minutes spent on the game increased the engagment.







TESTING



︎ User complaint 

The Therapists informed that the kids weren’t able to distinguish the flat icon rewards from the bubbles, as both looked similar in the graphic style.  

︎ Design Solution 

Using 3d icons that mimic real objects were well received by kids, they were also easily disguishable from the bubbles.





︎ User complaint 

Physical Therapists found it confusing to see all three parameters with sliding interactions. There is a lack of hierachy in the filters.


︎ Design Solution 

Switching the Level of the Game to clickable buttons established a hierarchy on the screen and reduced the cognitive load.






ACCESSIBILITY


Challenging part was to think not only of digital accessibility such as Color contrasts, Type sizes and Icons, but also of physical accessibility, the bottom part of the screen occupied with rewards and the top most inaccessible part of the screen reserved for use only by the Therapists with Play/Pause controls.






TYPE AND COLOR

 




INITIAL SKETCHES